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Like the concept. But it feels like unwinnable...

(2 edits) (+1)

Strategy matters. Excluding the occasional unlucky cases where you just lose on turn 2, I can get around 20% win rate or so here (and most losses I get on the very last room), so it actually feels reasonably balanced to me.

I see, it’s important to slay the monsters in order.

Deciding when to skip a room and when to fight monsters barehanded rather than taint a weapon is the key part here, it seems.