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(+1)

HYPE

Unfortunately I'm poor

QoLs are very nice, not really much that can be said about them beyond that (though mouse integration kinda surprised me I never really thought about it).

What exactly is the diff between standard mode and hardcore mode tho?

Honestly, I never really felt pressed for saves but Record a Memory is nice I guess.

On the topic of Goddess Statues, Offer a Sacrifice seemed to inflict some kind of status effect on Red when successful in the previous build? I never figured out what exactly it did because it wore off too quickly for me to get into a battle, and forgot to ask about it. So, has that been wholesale replaced by boosting affinity with Ichor?

Oh hey, enemy respawns! Now I can't softlock myself out of the medicine quest like a clown!

How do gramophones work in lore lol

And is gramophone just not a word in lore, is that why it's called record player?

Or does Red just not know what a gramophone is lol

Respawning with resources lost? Finding something at the location of your death to restore them? What is this, some kind of ... Hollow Knight? It is a cool system tho.

Will stats from memory fragments also get dropped when you die and get recollected with the butterfly, or are those permanently there?

(+1)

Haha, no worries.  It'll be made public soon enough.

Mouse integration definitely wasn't necessary, but it always stung a bit when I watched my first play tester try to use a mouse at certain moments only to realize it wouldn't work.  I've secretly wanted to update that for a LONG time haha.

In regards to the different modes, Standard generally contains material that would be deemed consensual on some level.  So as an example, the camp sign events would be enabled in full on a Standard mode playthrough.  Hardcore mode then adds in sequences that involve nonconsensual actions.  So a sequence like how you can have the Drunkard catch Red when she's stuck in the hole.  Hardcore mode also contains things the bladder mechanic that a lot of people aren't really into.  And of course, in custom you can enable and disable content for a tailor-made experience.

As for the Goddess Statues, the statuses related to Offer a Sacrifice do still exist.  And to reveal another QOL update this build lets you hover the mouse over status affects you or an enemy has to display their name, which is a start.  Later I will add full on descriptions for what everything does.  But to answer what the statuses do, basically you have a percent chance of either entering "Seeing Red" or "Blessing of the Goddess."  Seeing Red makes Red act out of control for 2 turns, but has her do 2 normal attacks instead of one.  While the Blessing gives you a brief period where HP, MP and ST regenerate and you have boosted resistances to most status effects as well as an MP cost reduction.  But the effect expires after walking a certain number of steps.  Regardless you also gain an affinity bonus with Ichor though which blessing she gives you is of course up to her whimsy.

Yeah I think the medicine quest in particular could be a bit of a pain depending on how you used resources.  And since crafting and cooking were added to later builds/parts of the game using similar monster drops at times it felt like the perma death mechanic just wasn't working anymore.  But I'm happy to riff off the souls formula and make the respawns largely tied to player choice.

Gramophones are certainly more magical in Wonderland!  But Red definitely doesn't know what one is beyond "it plays records" lol.  This is what happens when you record dialogue early and then realize a gramophone would look much better than a simple record player :P

You will not lose any stats you invest memory fragments into!  Just whatever fragments you had on you at the time of death.  And if you die again then they vanish for good.  Statues can be pretty spread out so there's some risk/reward to consider whenever pressing into a dungeon, especially if you're running low on resources.

Always appreciate the lengthy comments dude!

I assume Standard still has the wolf's scene because it's important to story?

Cool to finally know what the sacrifice does! I LOVE GAMBLING! lol

The way you word it, does Seeing Red not expire after walking some steps, or do they both expire from that?

Red doesn't know what a gramophone looks like, she needs to be more cultured!!!! (jk)

I see, so use em or risk losing em. Makes sense.

It's no trouble, I'm quite invested in this : )

Standard will still have the prologue sequence yes, however it will omit some of the images.

Seeing Red as a status is battle specific so I believe it only lasts for 2 turns.  Walking won't remove it.  Conversely the Blessing doesn't care how many fights you get into and will stick around until you've walked enough.  It should definitely have some interesting exploits in the finished game