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(+1)

Well done pixel art and interesting take on the chain reaction theme!

I don't know if it was intended but I swear I got so many dragoons (maybe 20 or more) on the screen but none of them asked for pizza. Instead they kept asking for other food that was already in cooldown, and that's how I lost.

Some improvement suggestions:

- I didn't see a dragoon counter on the screen, so the player can't tell how close they are to the goal of 100 dragoons. Would be nice to show that somewhere.

- After losing, the retry button doesn't work. I had to refresh the web page to play again.

Overall it's a short and sweet game. Good job, team!

Thank you! Short and sweet are what I'm going for.

Regarding the pizza, I am unsure how this happen because when I tested it myself and asked a friend to test it,  by 5-6 dragoons, one has gained enough trophies to ask for pizza. The food isn't asked randomly, The more they give you trophy, the higher their rank and they'll ask for higher tier food until pizza, which gives you star to upgrade the other food. I didn't explain it well so I will add that into the game for better learning curve instead of just wall of texts. I am unsure how I can replicate this issue to fix it.

For your suggestions:

- I thought the stress and surprise of the floor collapsing will have more impact if people don't know exactly how many dragoons there are. But after days of consideration and someone finally mention it, I am going to add it to help ease the late game stress.

- It worked well during debug, but froze in the website. Next time I should do double check. I will fix this.