Thank you for the positive feedback! I just added a proper step by step tutorial that better explains that. Since the wall of text isn't very effective. They're meant to be used for upgrading the food so they have less cooldown and more portion. As for the trophies, it is a theme for Doki who has trophy as part of her branding. I'm glad you got that small serotonin boost from this small game
coreoula
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Yes, sadly, I didn't have time to make step by step tutorial and just had to drop walls of text. I am going to add a better tutorial at the start to help guide players with the mechanics. I'm glad that once you start playing it, it's easy enough to understand! And thank you, I'm quite proud of the simple sound work I did.
Thank you! Short and sweet are what I'm going for.
Regarding the pizza, I am unsure how this happen because when I tested it myself and asked a friend to test it, by 5-6 dragoons, one has gained enough trophies to ask for pizza. The food isn't asked randomly, The more they give you trophy, the higher their rank and they'll ask for higher tier food until pizza, which gives you star to upgrade the other food. I didn't explain it well so I will add that into the game for better learning curve instead of just wall of texts. I am unsure how I can replicate this issue to fix it.
For your suggestions:
- I thought the stress and surprise of the floor collapsing will have more impact if people don't know exactly how many dragoons there are. But after days of consideration and someone finally mention it, I am going to add it to help ease the late game stress.
- It worked well during debug, but froze in the website. Next time I should do double check. I will fix this.
I'm happy to hear that I did well in those aspects. And yeah, maybe I can cancel the previous food for cleanliness sake instead of letting them stack like that. And for the pizza, I guess that's two lessons you learned huh? I thought of leaving it in since it's a pretty funny mistake that doesn't cost much, since it should only happen at the early stage.
Thank you! I'm glad to know that you see the theme kinda fits.
As for the upgrades, it may not be a bug, but an unexplained feature. So to upgrade from 0 -> 1, you need 1 star. 1 -> 2 requires 2 stars. So that's why your click isn't taken into account. I should've added a "You dont have enough star" pop up to explain that.
As for the freezing of the game, I'll look into it. It should freeze everything except for the restart button
I am not sure if you're experiencing the issue, but I see people seem to be experiencing difference in how fast the trophies are generated and how fast the dragoons 'grow'. People seems to be able to 'win' without getting to end game that allows them to upgrade the food for faster cooldown. I'm trying to see what I can adjust so people can have easier time and better growth rate to help with the multiplication of the dragoons
We talked about it in the team and have a theory that yes, firefox seem to cause more lag and freeze while chrome is doing better since it uses a lot of RAM. You are correct, optimization is probably one of the factor. Does the water effect still not appear on the second playthrough? And thank you for the compliment! We did think about doing that, but sadly we didn't have the time. But it was meant to be similar to a vertical style Sonic Game
Thank you very much. We streamlined the movement a bit, but we didn't change too much of the core movement since we aren't sure if it is allowed. We noticed the freezing, it happened for me personally when you enter and jump out of the water for the first time. We also added hints on the boss room, is it perhaps not enough?

