Oh no.. I'm sorry to hear that.. I'm not sure how to adjust it because it didn't happen to me.. so I'm not sure where to change it. And I dont know if I can change that part of the game since it isn't necessarily a bug
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Not that I know how you coded this game, but I wonder if it's different based on how fast each computer processes the game. Because I'm familiar with godot, I'm assume for the time sensitive stuff you either used a timer node or you did it internally with a script. If you did it with the script, be sure to multiply by delta because delta is based off how fast the completes everything.
You can prob look into it on your own but basically if a really slow and a really fast computer uses *delta they should run the same way. But if you don't, then the really fast computer does the same operation many times over the same period a really slow computer does it, which can give way to different results.