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(+3)

At first I really liked the visuals.  I like the colors. but after some time  I noticed how the  colors were  kinda  a strain on the eyes. But maybe that's just me.  Hitting moving enemies  while jumping is a little unintuitive. There were several occasions where I thought my gun  definitely lined up with their sprite and they didn't get hit.  I don't know  how it works, but maybe it's just that you shoot one  "bullet" despite what the soundeffects and  the animation say. And if you don't hit with that one  it doesn't matter when you line up with an enemy during the rest of the animation? Feels like something like that.

Overall this is a really fun game. It has a good mix of difficult precise jumps and just walking through it casually, depending which route you take. But it invites the player to collect all the crystals and shoot all the enemies. if you aim to do that, you're in for a challenge, which I quite like.
I definitely see the potential for when you keep working on that and implement several new features.   (Especially some kind of reward system for collecting crystals.) 

Thank you so much for playing, this is fair feedback! The shooting I definitely need to work on, it is a little unintuitive. And on the colours, we are going to work on that too :) this was my first ever project in godot so was learning along the way :D

Thank you for playing and for the important feedback, yeah the idea of the colors was to get that alien feel but I see your point, hopefully one day we can upgrade this project and make it better :D, thanks again