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Suggestion: give the player the warning and a option to not enter the last door (and end the demo). I wanted to test things after reaching the end but I was forced to exit. (For example, I wanted to see if I could trigger the big button at the beginning).

There are a few things to balance out, and also add a fullscreen mode but a very solid demo as of now

Thanks for the feedback. I realized the same thing about the demo door and have corrected that in the subsequent builds. There's also a full screen mode. I'm glad you like what I have so far.