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Hexalt

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A member registered Dec 17, 2020 · View creator page →

Creator of

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Even if you reload the game there is nothing stopping you from getting to the switch with the red marking above it and flipping it as many times as you need to to open the main gate to the palace. I have done it countless times. I wouldn't just softlock the player like that, unless this is some completely new bug that I've never seen before.

That's a bug in the earlier builds that I thought I fixed by test build 4. It's a file retrieval error. If everything appears erased, try turning the game off and on again and the files might show up.

You can leave the palace before beating the boss. There is a switch that opens the main gate; it's near the entrance and it's marked by a symbol.

Also if you are still having issues with the boss and want to make her trivial, go to the cheat room at the beginning of the game and give yourself a ton of HP.

I'm planning on having her show up as an NPC in my current game.

Thanks for the feedback. I realized the same thing about the demo door and have corrected that in the subsequent builds. There's also a full screen mode. I'm glad you like what I have so far.

I would eventually love to have localizations for Spanish, Portuguese, French, German, Chinese, Japanese, and more. But it'll be a long time before that happens because I'll need to be able to hire localizers for each language.

Thanks for the feedback. In the next builds I've fixed a lot of the bugs you've mentioned and have added settings, and I've also added armor and stuff to make fighting the enemies much easier. The RMB will also allow you to block in upcoming builds.

I understand. The next update is really going to fix things up; I've already added new equipment to make it a lot easier and I've been fixing bugs. I really appreciate your support and you taking the time to play it regardless.

I understand. It's admittedly pretty hard right now. In upcoming builds, I'm going to add things like armor and magic accessories that you can buy in town that will make the fight much, much easier. As of right now I would say the carbine is the best weapon against her, or if your timing is good you can throw bombs at her which should damage her even if her shield is up.

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Always be circle strafing. She cannot lead her shots. As long as you're always moving in a circle around her and attacking her you should be fine. Let me know if you need more tips.

Thank you so much, that's awesome!

The full game is going to take a few years to make, but I have been dropping test builds as I go. The two most recent are available for Patrons, while the third most recent going back are available here. And yes, I'm gradually working towards adding the part where you use the water spell to fill up various monster ladies. And not just the water; we're going to see a lot of inflation themed stuff throughout.

Thanks! And don't worry, test builds 2 onward have save files.

If you're playing the first free build I haven't made full screen available yet. I added it in later builds (which will become available for free hopefully in a few months).

The one at the top is the most recent.

Thank you!

Thank you so much! There absolutely will be some callbacks to some of my favorite elements of my previous games.

Oh, thank you!

There is currently not a latest version on Patreon. I have a test build of my current project, Palace of Smokeless Fire, on the way now.

I love this game. Simple and entertaining, and I found myself playing it over and over to see if I could exhaust all the dialogue. I was wondering if there was some place where you could see all the dialogue in the game or if you'd be willing to share that.

Thanks for the response! I can tell you've worked really hard on this game and I wouldn't be voicing my frustrations with it if I didn't think you had something great. I'll give the game another shot.

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I'm not sure where to go to ask this but is there any way to skip the pyramid scene? I have no idea how to fight the monster there and it takes forever to get through the cutscene leading up to it. It's incredibly frustrating. If it doesn't exist in the game, I think the ability to skip incredibly long cutscenes like this would be great for repeat playthroughs since I really have no desire to go through that pyramid conversation again before trying the monster again. Aside from that I've been really enjoying the game so far and I love how polished the art is. The fact that I've been enjoying the game so much is what makes being stuck in the pyramid so painful for me, I don't want my playthrough to end there.

I'm working on something right now that will have more interactables.

Hello and thank you! The next scene will be available to the public when I finish the next Patreon test build, which should be in a couple months. I am currently building a new stuffing minigame for it.

Thank you! And it's difficult to say. My work is always going to have WG themes, but I very quickly became burnt out on making games that... well, essentially you play with one hand. I want to get more creative with how I explore WG themes and come up with far more interesting gameplay than what I have made in the past. That's why I hid my old games away for now, but I have no intention of just deleting them altogether because I like having the archive.

There are links to all my old games at the bottom of my webpage here. And I'll be working on this current game for a long time.

I have temporarily hidden my older games on my itch page. In a few days I'll make a post with links to the pages and game downloads. I apologize for the inconvenience.

Ah, thank you, I'm honored you would consider me! However, this year I'm sorry to say I don't have anything that I'm quite ready to show off just yet but I do appreciate the invite.

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The mirror stuff will most likely be returning, hopefully with different outfits too!

I'm planning to re-add the shawarma stuffing scene to the new version of the game, and hopefully make it a bit better. I want to play with the idea of her being a bit thinner before the shawarma binge, and have that affect the way she navigates the early dungeon. As for the overall direction change, I realized I wanted to focus more on exploration aspects, since Sophia is an adventurer, and the visual novel format wasn't doing it for me in the way I wanted.

No Android or iPhone plans for the game.

Just the scene of Myra hugging Anna after she burps 3 times, that's it.

I literally don't know how. Can you do it for me?

In a few months there will be some free builds, yes.

Read the first line in the description of the game.

I don't plan to because the game is going to be so massive that it wouldn't run well in the browser. But I'd like to see if I can get a Mac build going as well.

It downloads only for Windows. The game is not mobile-compatible.

Hmm, I would say if you are JUST starting out, make something very simple. Make a game about something like a ball rolling around that collects objects and jumps and add a victory screen, something really simple so that you can be familiar with how to make a finished game. It doesn't have to be a GOOD game, just a finished game.

I would also say don't spend TOO much time obsessing over which engine to use, or which engine is the best, etc. Just pick an engine you think you'd be comfortable with and use it to see if you like it.

Also, learn how to have fun with your projects. Having fun is important!

I use Unity for all my games.

It does not. None of my games do at this time.

Thank you, I'm glad you enjoyed it! Honestly, yeah, when I made this I was thinking of continuing it, but I got caught up in some other projects. The verdict is still out on if I'll add the cake eating part to it.