Hello and thank you! The next scene will be available to the public when I finish the next Patreon test build, which should be in a couple months. I am currently building a new stuffing minigame for it.
Hexalt
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Thank you! And it's difficult to say. My work is always going to have WG themes, but I very quickly became burnt out on making games that... well, essentially you play with one hand. I want to get more creative with how I explore WG themes and come up with far more interesting gameplay than what I have made in the past. That's why I hid my old games away for now, but I have no intention of just deleting them altogether because I like having the archive.
I'm planning to re-add the shawarma stuffing scene to the new version of the game, and hopefully make it a bit better. I want to play with the idea of her being a bit thinner before the shawarma binge, and have that affect the way she navigates the early dungeon. As for the overall direction change, I realized I wanted to focus more on exploration aspects, since Sophia is an adventurer, and the visual novel format wasn't doing it for me in the way I wanted.
Hmm, I would say if you are JUST starting out, make something very simple. Make a game about something like a ball rolling around that collects objects and jumps and add a victory screen, something really simple so that you can be familiar with how to make a finished game. It doesn't have to be a GOOD game, just a finished game.
I would also say don't spend TOO much time obsessing over which engine to use, or which engine is the best, etc. Just pick an engine you think you'd be comfortable with and use it to see if you like it.
Also, learn how to have fun with your projects. Having fun is important!