You're absolutely right about your feedback — the projectile animations aren't fixed in place. This design choice allows for built-in visual effects llikemagic trails directly within the sprite, so you don’t need to rely on line or trail renderers. It works well for straightforward, linear projectiles, but I agree it’s not ideal for homing or path-following projectiles that require dynamic movement.
For those types of projectiles, I’d recommend using a particle system or a more modular setup instead. But if your projectiles travel in a straight line, these animations can work nicely — just make sure to destroy the game object on impact and avoid looping the animation.
That said, these projectiles are really more of a bonus — the main focus of the pack is definitely the characters. Thanks again for the thoughtful feedback! If I create new VFX in the future I'll be sure to keep your feedback in mind.