saw the email a couple mins ago. They look great. A question regarding usability. I expected the tip of projectile to stay in the same relative place in the sprite and for the "tail" to appear/disappear as it travels but right now the projectile itself also moves forward in the sprite. This is for the sprites in "spells" and "arrows". Won't this make collisions harder to make correctly in engine since I'll have to displace the collision or the sprite itself each frame of movement to make them match? Is it possible to have a version in which these are exported with the projectile all the way to the right (since all sprites already have the same size in pixels anyway) and only trail updates to the left? Am I missing something obvious? I don't recall if the non hd projectiles have the same issue (i glanced over them a while ago but haven't used them yet).
EDIT: I just remembered that the issue is worse if you make a spell that follows a target or somehow turns around since if you 180 the spell right now, since it is off-center (because "center" which is the projectile itself keeps moving) the projectile would "jump" position because it would apply the off-center displacement in the other direction, basically rotating around the center. It can be corrected in engine like I said before but seems so much work that can be avoided by a small tweak in the sprites themselves. At least I don't know the advantage of having them like this. Maybe someone can teach me (not sarcasm)