Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

The game looks fantastic! Great work with the visuals. The gameplay itself was very very dense! Which there is nothing wrong with that, kinda reminded me of when I first started playing Minecraft when it first came out and we talked on the forums and reviewed the wiki just to learn how everything worked. It seemed like every thing worked fine as well. The gameplay was a bit clunky though , mainly in terms of the amount of player movement needed to create items. I know it's a game, but black smiths loved efficiency so everything was always within reaching distance if possible! 

Definitely a lot of care and effort put into this project though, so nice work and thanks for sharing! 

(+3)

We didn't really have time to adjust the difficulty as the whole game was a bunch of disjointed system until the last day. Adding a gradual buildup of the of the NPC requirement and more variety of the crafting stations/minigame was there from the start but the scope grew too much and had to be reduced a lot in the last few days. The way its setup right now 50% of parts need to be replaced and 50% to repaired (could have scaled with the amount of days but didn't think about it)