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Davemane42

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A member registered Nov 30, 2016 · View creator page →

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Unlocked everything in the demo, really like it but there is no real challenge.

maybe having ranks for "clearing" a mine in under a certain amount of time or a concept of days where you get in the mine, timer starts and at the end you can upgrade and do your stuff before starting the next one.

For the caves, you already have the dirt wall and mineshaft look, but having a stone cave or dungeon like other people already suggested would be a good additions.

We didn't really have time to adjust the difficulty as the whole game was a bunch of disjointed system until the last day. Adding a gradual buildup of the of the NPC requirement and more variety of the crafting stations/minigame was there from the start but the scope grew too much and had to be reduced a lot in the last few days. The way its setup right now 50% of parts need to be replaced and 50% to repaired (could have scaled with the amount of days but didn't think about it)

Thanks a lot for the review.

Looking back at the Guidebook, we totally forgot about the grinding wheel (between the back 2 stations) that's the one used for repair.

We tested on controller but we had mixed results depending on who/what controller.