I liked the concept of the lassoing the enemy to defeat although the player controller was a bit on the difficult side. If this was tightened up a bit more this could have been a pretty enjoyable minigame to blast through a few times! I see you didn't have much time to work on it (or at least didn't crunch yourself lol) which is a good thing to take care of yourself!
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Thanks for the feedback! I ran in to 1 hour to submission bugs that I had to fix in order to have a working game. I missed a lot of things that I created assets for but had no time to implement/test. I was juggling working on this and real life, so this had to take a back seat. I'm quite pleased with what I came out with. One quick hint on controls I haven't said much. Holding shift will slow you down and allow for tighter turns. Thank you for playing!
Very nice! Totally understand the real life part lol I've entered a few jams thinking I would have most of the working day to do stuff only to find out I had a total of 2 or 3 hours to work on stuff. Luckily I had a bit more time for our project this time around. I still had fun with this game, and could see some potential growth in mechanics!