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(+1)

Your sprite work keeps improving with every project Soul and this is no exception! The gameplay was really fun as well. I played as the warrior and was able to make it through dying only once. Which felt like the right type of balance for difficulty. I also liked how you couldn't fully cheese the game with a single ability, using the full tool belt really felt worth while and satisfying. Great work!

(+1)

Glad to hear the art is improving and the gameplay is balance! I tried to make each ability contribute something without it taking completely over. Thanks for playing!