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(2 edits) (+1)

Wow, I appreciate your testing experiments! 

The code is made that it *tries* to move to destination, but executes the action regardless. So even if you get stuck in a corner, you can still attack, talk, or change area.

The only exception in the last version (1.0.4) is entering the tower, where you need to stand in the tile in front of the door, but that creates a bug where you can't enter if you pull the door by one tile. (I'm going to fix it in a possible next - last? - update, it was made to avoid weird interactions if the cloaked man blocked your way)

(+1)

I was just trying to find a way to nudge myself into town, but that seems impossible with the current positioning and items in the first map! Congrats!

Just weirdness where I get "Can't talk to Town" & "Your words were too ambiguous" if I try to well, talk to the Town at the very beginning of the game!

(+1)

Map transitions are only made trough commands, so there is not even the trigger to enter the town, since the player is never able to freely move in the map.