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Thanks a lot for your comment! We watched your video really nice run for first gameplay, and we hope you had fun. Since the game doesnât have a tutorial yet, some mechanics can be missed. In the video, you used the seeds a bit late, so we wanted to clarify things (and it might help other players too). Each seedâs effect depends on the flower it belongs to:
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Daisy â Puts enemies to sleep for a short time
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Lotus â Creates an area that heals allies inside it
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Sunflower â Makes your spray attack hit more than once
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Flytrap Seed â Places a flytrap head on the ground; enemies stepping on it take lethal damage (it self-destructs after a limited number of attacks)
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Rose Seed â Creates an area that damages all enemies inside
On top of that, whenever you use a seed, you also gain temporary passive bonuses like extra damage, movement speed, range, etc. Since these arenât clearly explained in the game right now, we just wanted to point them out again. We tried to hint at them indirectly in the Codex page, but we realized that wasnât the best approach weâll be updating this in the next patch :D
Another important thing worth mentioning: all of these effects (and also the passive stats of your towers and character) scale up whenever your main base levels up. For example, if your characterâs movement speed is 5 when the base is level 1, it becomes 10 when the base is level 3. The main base levels up automatically after a few waves, but if enemies manage to get inside, it will lose levels depending on how many enemies entered. This is one of those mechanics thatâs not obvious on the first playthrough, so we thought it would be good to highlight it!
If you give it another run while keeping these in mind, you might score higher and hopefully have even more fun.
Thanks again for playing and sharing your thoughts on our game!