Hey, thanks for playing and for taking the time to write such a detailed comment!
You’re absolutely right about the third rule. I didn’t explain it clearly enough. What I meant by “Each pot shape can hold only one seed” is that there should be exactly one seed per pot type, not multiple. I realize now that the wording was confusing, so that one’s on me.
As for the roguelite aspect, I explained my reasoning in a previous comment, but it seems it didn’t land well with some players, so that’s also on me, oops!
This is only the second game I’ve ever made, and I was so focused (and stressed!) on getting the coding and functionality to work that I wasn’t able to polish the experience as much as I’d like.
Thanks again for the thoughtful feedback, I really appreciate it!