A fun puzzle game, but the "roguelite" elements make no sense to me. I get the choice of a hint or whatnot, but why the seeds. There is another a problem, a bigger problem, the rules of the puzzles make no sense. The first two rules are very similar to sudoku but hide a secret, it doesn't specify a row or column needs to have a seed. This is obviously seen in the first level where there's a 4x4 grid but you only plant 3 seeds. This means that for any level, you cannot assume any row or column has a seed. The third rule has a much bigger problem though, The third is that each pot type can only have one seed, not MUST have one seed but CAN. This means, by the rules of the game, planting no seeds should always be a valid solution. Obviously you don't win and so you might assume that they meant must and just wrote can, that is until you get to level 18 ( or around level 18). Here you have a 8x8 grid with 11 different pot types. There is no way to know the solution, you just have to guess.
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Hey, thanks for playing and for taking the time to write such a detailed comment!
Youāre absolutely right about the third rule. I didnāt explain it clearly enough. What I meant by āEach pot shape can hold only one seedā is that there should be exactly one seed per pot type, not multiple. I realize now that the wording was confusing, so that oneās on me.
As for the roguelite aspect, I explained my reasoning in a previous comment, but it seems it didnāt land well with some players, so thatās also on me, oops!
This is only the second game Iāve ever made, and I was so focused (and stressed!) on getting the coding and functionality to work that I wasnāt able to polish the experience as much as Iād like.
Thanks again for the thoughtful feedback, I really appreciate it!