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(1 edit) (+2)(-5)

I feel like the behavior of re-releasing a once free game as a paid version while it having no extra content is scummy as hell.

It sounds like the greedy stuff a corporation would do. But I suppose we should overlook that because this is a indie game made by a single hard-working person. So all criticism should be ignored right?

Honestly this would have not been bad to me if the game had a price from the start but that isn't the case.

The game is cool, but regardless of the quality this feels scummy to me.

Edit: edited for grammar.

(+8)

The publisher (a small indie company) thought it was a good enough game that people who don't use itch or who like storing their games in their steam library would be willing to pay a few dollars for it. I for one appreciate the effort they put into the port and implementing controller support, as people had been asking me for those.

You don't need to get the Steam port if it's not valuable to you, that's perfectly fine. The thought of me giving my work out for free being called scummy by someone who benefited from it and then publicly badmouthed me is pretty funny though.

Not only this, but it costs money ($100) to ship to steam

(+1)

Hi! Publisher here. 

I'd like to offer a different perspective. The creator of the game, Mosu, didn't charge when they released the game on itch, despite the game's success and popularity. 

Now, we agree in hindsight that the game should have remained free on itch. The Steam port, however, required money because it needed to have access to Steam's input API for controller support, creating Steam achievements, Steam trading cards, and more. We handled that for Mosu, and do not expect any money from them for this, not to mention languages. 

We felt it was fair to charge $4 to $5 for the game on Steam because, as a publisher, we feel that Mosu deserves financial compensation for their game, but beyond that, it is potential revenue that they can put into their next game because, in my opinion, Mosu is a generational developer and their work should not only be creatively supported, but financially. 

It comes off as completely unfair to me that Mosu is getting pushback for agreeing to release their game on Steam for under $5 while there are companies out there charging double, usually triple,  the price for skins and lottery cosmetics. 

P.S. We're likely going to be discounting the game to like, $2 soon.