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(3 edits) (+2)

I'm evidently not the target audience for this game so I feel a little weird criticizing it. The gameplay does little for me, so... yeah, I won't just dwell on that, but I think I have some valuable thoughts to offer regardless.

  1. Fatness isn't integrated very well into the gameplay where I think it could be. Specifically, the cooks and dieticians imply fat-related narratives & relationships which fit the "weight gain" theme incredibly well, but I find those are the only two that really capitalize on it. Limited time for a game jam means it'd be hard to think up more of course, I don't begrudge it for lacking this as a jam game, but if it's developed further I think more thought should go into how exactly fatness can be integrated in that sort of way. As is, it's just those two passenger types, + passengers taking up more space due to being fat. Feels a little underwhelming to me.
  2. The game is too slow. Counting all the points at the end takes a needlessly long time - I think it should start significantly faster and accelerate less - and I find it takes longer than it should for the train to leave the current station & arrive at the next. Just feels like an excess of waiting for how many times these are shown, it was fairly obnoxious. (Maybe those into the gameplay don't mind?)
  3. Scrolling the screen is rather unpleasant and slow - I think the team should consider making it so mouse scrolling also moves the camera. This would make for faster scrolls and a much more convenient method, since you don't have to drag your mouse all across the screen. It's tempting to say the view should be widened, but I understand that a balance has to be struck to actually show off the characters. Mouse scrolling seems a good compromise.

Yeah-- I hope this is helpful/constructive ^w^; this is a well-polished & presented game that its target audience evidently really enjoys, so great job!

(+2)

Pretty fair criticisms, I'm glad you took the time for an analysis despite not liking the game.