I'm evidently not the target audience for this game so I feel a little weird criticizing it. The gameplay does little for me, so... yeah, I won't just dwell on that, but I think I have some valuable thoughts to offer regardless.
- Fatness isn't integrated very well into the gameplay where I think it could be. Specifically, the cooks and dieticians imply fat-related narratives & relationships which fit the "weight gain" theme incredibly well, but I find those are the only two that really capitalize on it. Limited time for a game jam means it'd be hard to think up more of course, I don't begrudge it for lacking this as a jam game, but if it's developed further I think more thought should go into how exactly fatness can be integrated in that sort of way. As is, it's just those two passenger types, + passengers taking up more space due to being fat. Feels a little underwhelming to me.
- The game is too slow. Counting all the points at the end takes a needlessly long time - I think it should start significantly faster and accelerate less - and I find it takes longer than it should for the train to leave the current station & arrive at the next. Just feels like an excess of waiting for how many times these are shown, it was fairly obnoxious. (Maybe those into the gameplay don't mind?)
- Scrolling the screen is rather unpleasant and slow - I think the team should consider making it so mouse scrolling also moves the camera. This would make for faster scrolls and a much more convenient method, since you don't have to drag your mouse all across the screen. It's tempting to say the view should be widened, but I understand that a balance has to be struck to actually show off the characters. Mouse scrolling seems a good compromise.
Yeah-- I hope this is helpful/constructive ^w^; this is a well-polished & presented game that its target audience evidently really enjoys, so great job!