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Thank you for such detailed feedback! You’re right—at the moment, the loop isn’t as meaningful as it could be, and that’s something we really want to improve. We do have one mechanic where not moving can help: when the spinning saws are active, they last longer if the circle rotates slower, which happens when you stay still. But it’s a pretty subtle effect, and we agree it needs to be stronger and clearer.

Your ideas about collectibles and timing-based interactions are exactly the kind of directions we’d like to explore further. We’re continuing development for a Steam release, and we’d love to have you in our Discord to share more thoughts like these. Would you be interested in joining?

always happy to talk game

I wish I could go back to the days of Disco and talking about games for the love of them
I own a consulting business, aiding companies and creators make game products (which are rarely pc games) so games have become work
that and family life take all my time

I'll be really happy to be informed about progress and come playtest new features
can I be the first in your mailing list? :)

Thank you for clarifying! That makes total sense—I completely understand how busy things must be with your consulting work and family life.

We don’t have a mailing list set up yet, but once we do, I’d be happy to add you to it so you can stay updated without needing to keep up with Discord. In the meantime, I’ll leave the Discord link here in case you’d like to drop by occasionally: https://discord.gg/p4jCS2NwXd

We really appreciate your willingness to give feedback and playtest when you have the chance. It means a lot to us, and we’ll be sure to keep you in the loop as the project grows.