Thank you for such detailed feedback! You’re right—at the moment, the loop isn’t as meaningful as it could be, and that’s something we really want to improve. We do have one mechanic where not moving can help: when the spinning saws are active, they last longer if the circle rotates slower, which happens when you stay still. But it’s a pretty subtle effect, and we agree it needs to be stronger and clearer.
Your ideas about collectibles and timing-based interactions are exactly the kind of directions we’d like to explore further. We’re continuing development for a Steam release, and we’d love to have you in our Discord to share more thoughts like these. Would you be interested in joining?