premise is nice but it does not translate well into gameplay
the player can essentially ignore the loop and just focus on avoiding and moving constantly
moving is always rewarded
this is direly in a need of some trade off, where not moving will gain something
for example, start with the loop almost empty, and have it populate as a direct result of standing still or moving just a little
or
maybe something that will make timing the loop more meaningful
make the weapons a collectable on field, when the collectible is touche it gets added to the loop at current pointer, but if it collides with a weapon already there player losses bote
or maybe add a collectable bonus points on field that can only be collected while the pointer is in a specific segment of the loop, adding a timing vector to contradict the avoidance vector
to conclude, the premise of a weapon timing loop is a good idea, but nothing yet in the game explores it in a meaningful way
otherwise it is a very well delivered piece, clear, responsive
art and code are solid, solid technical skills all around
Thank you for such detailed feedback! You’re right—at the moment, the loop isn’t as meaningful as it could be, and that’s something we really want to improve. We do have one mechanic where not moving can help: when the spinning saws are active, they last longer if the circle rotates slower, which happens when you stay still. But it’s a pretty subtle effect, and we agree it needs to be stronger and clearer.
Your ideas about collectibles and timing-based interactions are exactly the kind of directions we’d like to explore further. We’re continuing development for a Steam release, and we’d love to have you in our Discord to share more thoughts like these. Would you be interested in joining?
always happy to talk game
I wish I could go back to the days of Disco and talking about games for the love of them
I own a consulting business, aiding companies and creators make game products (which are rarely pc games) so games have become work
that and family life take all my time
I'll be really happy to be informed about progress and come playtest new features
can I be the first in your mailing list? :)
Thank you for clarifying! That makes total sense—I completely understand how busy things must be with your consulting work and family life.
We don’t have a mailing list set up yet, but once we do, I’d be happy to add you to it so you can stay updated without needing to keep up with Discord. In the meantime, I’ll leave the Discord link here in case you’d like to drop by occasionally: https://discord.gg/p4jCS2NwXd
We really appreciate your willingness to give feedback and playtest when you have the chance. It means a lot to us, and we’ll be sure to keep you in the loop as the project grows.