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Can you make building less time consuming? or at the very least less grindy? making money in game is hard as is even with the relaxed mode.

I'd recommend "going west young man" and mine ores in the mountain tile and selling them to the Thalassar market when prices are good. Its a better source of income than hoping random herbs and ruin pots/chest spawn in nearby. Just run from the giant Slimes and Golems as they will mess you up without good  gear.

(to Dev) On the note of building I'd like to add that I've had a minor issue with rocks/boulders respawn in the walls and flooring of my expanded shed house. I assumed after building on top of the area they'd not respawn on top of the building, or not at all since we can get plenty of rocks in the mountains.

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I will look into the problem. Thanks for reporting it.

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Has more to do with the time it takes tbh. building is slow and takes a long time if it was something i could just make a frame work for so i dont need to spend 2 hours to make one room it wouldnt be as bad this is mainly because of floors.

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Constructing a building should take some time, literal in game days seems reasonable. But for bigger builds... maybe Dev would be willing to make hammers have qualities that give faster/reduced construction based on higher quality?

Barring that, pre-plan your build so you know where everything is going before you start. This way you don't waste time and hammer durability on deconstruction and reconstruction tiles as you go.

I used graph paper to sketch and help me get an idea of how much tiled space I had so I can plan the building layout and furnishings.

Also, you can skip out on flooring under wall tiles besides doors, you can't see it and it saves on materiel and time.