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(3 edits)

Hy Lunoka. This is a great game and really nice, that it is available for alot different retro-systems. Good work! One question. Are there any plans, to add a two-player feature, since the game is obviously most fun, against each other? Selectable CPU-opponents would also be great, since you don't always have a second human player on hand.

And a second thing, that would be great. Users should definitely be able, to rotate the falling pieces in both directions (the systems for which the game is available at the moment, all support more than one button). This would be a very important feature, because in higher levels and especially, when the pieces are falling at a high speed, it's a huge advantage for the player, if he only have to rotate a falling piece one time to the left, for example, instead of three times to the right, because that obviously saves the player a lot of time. Therefore it would be great, if this feature were included in possible future versions of your nice game.

Hi hi, thank you for playing :)
It would be difficult for me to add a 2 player mode actually since it wasn't planned from the beginning. Also, on 8 bit platforms, I'm afraid I won't have CPU time enough to compute this load. I code in C, not in ASM so performances tend to be worse.
I'm aware of the counter clock wise rotation, but it will be added for hypothetical physical releases.

Cheers.

(7 edits)

Hy, thanks for answering. Okay, when a 2-player-mode, also against another human player, is technically a problem on 8bit systems and when the game should be the same, on all systems, then sadly nothing can be done. It was just a suggestion, because in my experience (and i play Dr. Mario very often on different systems, e.g. on the SNES), playing against a human friend or against a good CPU-player, always is the most fun in these games. Because in the levels, the gameplay is always very similar, but directly against another player, the game has more dynamism, because it can become more interesting, thanks to the pieces, you receive from your opponent, when he make combinations.

I hope, that the rotation thing (possibility to turn in both directions) could be integrated, because this is an important feature, especially in higher levels of the game. Often it takes too long, to turn three times to the right, instead of one time to the left. Best regards.