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It's a solid platform puzzler and chaining the bombs fits the theme really well! There might be some funny business with your environment bomb colliders, sometimes when Doki walks close to one, she gets caught and start floating upwards. Otherwise it's very polished and an amazing job overall!

Yeah, I think if I were to work further on this game or revisit the concept I would make the bombs not have collisions with the player, I think it would make it work better from a player standpoint and for setting up of the puzzles themselves. That’s the fun of game jams, you learn this kind of stuff!