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I can see this appealing to a certain audience, sadly I’m not one of those. The inertia / rotation combined with a precision game in such low resolution just did not work for me as most of the time it was hard to judge how much/many taps I should use to control. It might be (probably is) a skill issue on my end, couldn’t even finish the first stage. Interesting idea and execution, just not aimed at me

Audio level is way to high, next time please pay attention to that.

Thank you for your comments and for playing the game. You're right, my idea looked good on paper, but I never considered that it would be difficult to implement, not to mention that the low resolution made it quite a bit more difficult. By the way, there was a volume option in the options menu. I didn't think through the layout of my menu very well either. Thank you for pointing that out to me.