I can see this appealing to a certain audience, sadly I’m not one of those. The inertia / rotation combined with a precision game in such low resolution just did not work for me as most of the time it was hard to judge how much/many taps I should use to control. It might be (probably is) a skill issue on my end, couldn’t even finish the first stage. Interesting idea and execution, just not aimed at me
Audio level is way to high, next time please pay attention to that.