The problem I’m having is with the grass assets and the ground assets, like dirt. Every time I try to place one on top of the other, it looks weird—like they’re stacked instead of blending together, and they don’t fit right. Do you have any solutions or ways I can make it work better? In unity
Viewing post in Ultimate RPG Tileset (Isometric) comments
I'm not sure what the issue is. It most likely is something about the grid; when I look at the files on my end, they overlap as they should. I've never had this issue come up before.
Some things that could be the issue:
- Sorting for isometric/2D is off
- Different import settings between the two sprites If PPU/pivot/mesh type differ
- Grid / cell size mismatch (the grid should be true isometric, not 1:2)
