The characters are only one direction, the one you see.
I do however have a large NPC pack, whith animated characters in 8 directions: https://penzilla.itch.io/giant-npc-pack
Penzilla
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Hi there! Thank you so much for the compliments on my work :)
In the download and install instruction, a visual guide is included for the animation frames, which applies to all of the sheets. I'll add it here to this comment as well. Let me know if you have any further questions, I'm more than happy to help!
Thank you so much for letting me know, I really appreciate it.
Just a quick clarification, though: using my assets (including the preview images here on the page) as prompts for AI generation isn’t allowed under my licence, even for personal inspiration. I know this isn’t always obvious, so no worries — but it does fall under the “no AI use” rule for my artwork.
I totally understand you were just experimenting, but please avoid using my graphics in that way going forward.
And again, thank you for being upfront about it — that means a lot.
Hi there, thank you for the kind words about my work :)
Just to be sure we are talking about the same thing; the characters in this asset pack all have hands/arms and legs. Are you perhaps referring to this pack?: https://penzilla.itch.io/giant-npc-pack
I'm not planning to expand any of the packs in the near future, but I'll note your request for if I take up a future expansion for the assets.
The purple outline gives the assets a bit of a softer look, and is just an aesthetic choice.
If you are referring to the food and drink icon pack, this is simply another pack which have another aesthetic. I've moved more towards the softer look as I personally like it better in some cases, and because other people seems to as well.
This asset pack does not include clothes. Have a look at the expanded pack (https://penzilla.itch.io/protagonist-character-expanded), you might find what you need there.
Hi there. As long as you are not using the assets commercially, you are free to do so. All of the details are also in the licence document.
I'm unfortunately not able to help you in regards of coding, but there are so many resources in that regards online, that I'm sure you'll be able to find what you need elsewhere.
Good luck with the project :)
I'm not sure what the issue is. It most likely is something about the grid; when I look at the files on my end, they overlap as they should. I've never had this issue come up before.
Some things that could be the issue:
- Sorting for isometric/2D is off
- Different import settings between the two sprites If PPU/pivot/mesh type differ
- Grid / cell size mismatch (the grid should be true isometric, not 1:2)
Hi! I do potentially plan to add more assets to expand this asset pack later on. The more requests I get for specific edits or additions I get, the greater the chance since I then know the demand is there. Atm there are other packs I plan to release that has higher priority, but expansions for this one is definitely on the list.
Hi there, thank you for purchasing the asset pack!
Each animation sheets should be split 8 columns and 5 rows. Each row is an animation that can be used either as an idle or walking animation (since the characters are designed without legs), from the top: row1 = facing down, row2 _ facing down to the side, row3 = facing to the side, row 4 = facing up to the side, row 5 = facing up.
Flip row 2-4 for left/right animations respectively. Slow down/ speed up animations for idle/walking animations if desired to make them more distingueished. Alternatively, use the first frame from each animation for a static idle.
Target fps is 12.
Talking animations for mouths can be found in NPC > Face > "Mouth talking", same with "Eye blink". However these are set up for self-made npc's, the premade npc's are set up to be simple in animation to make everything easy and fast to set up.
Let me know if there is anything else I can do for you :)
The full licencing infomation is in the attached licence file. To summerize; you are welcome to use these assets for free for personal project, and for commercial projects once the assets are purchased at the suggested price (or above) for the pack. For any commercial project, remember to add the credit as stated :)


















































































