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Overall the idea of a spelunking in the old ruins game would probably hook me, and although the resolution feat in a 3D game is neat, I feel like this is kinda pushing the edge to much on the wrong side. For ex the trap after the platforming section into the 4 way room is basically unseable, and to this day I don’t know what and where to aim exactly with the shovel, the only way to know that it is gone is to spam attack and listen for the audio queue. The game idea itself is neat, I just feel like pushing it down to 64x64 is to much.

Casting sigils probably shouldn’t take multiple second, because it feels like waiting around for no reason at all. hard to say anything about the graphics here, I guess they conveyed the mood perfectly with the lighting, but probably that is all I can say.

Honestly, I’d abandon the 64x64 resolution and work on the game normally because I can see the potential there.

Thanks for playing my game. I understand that it is pushing, that was a point if it would be feasible in 64x64 :). Did you try html version or lightmap fixed version?

We were playing through the web on stream, that said I didn’t really feel like darkness was my enemy due to the sigil. To me the level of detail was the bigger hurdle.

Got it, thanks