Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

We decided part of the game would be the puzzle of figuring out some aspects of the web of modifiers and interpreting the more vague clues. Giving exact values or all the bonuses for every passenger explicitly for perfect optimization just didn't fit the game feel we were going for.