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Hi, thank you for your feedback! Levels do have names but they are reffered in story and not displayed separately, so level you are talking about is tavern's cellar. Regarding story - for full game we reworked script so there will be "long" and "short" routes, plus recently I added ability to skip whole dialog if needed. Blue ghosts are places where Olaf remember he was, so you need to visit those places to recover whole story. Probably I'll add some vfx to help to understand where is which type of ghost.