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Really enjoyed the music and sound effects — especially the little win jingle, that felt great!
I was a bit confused at first about why I’m trying to find my ghost, and the amount of dialogue up front felt a bit heavy. The “drag your friend” part also looked visually similar to the dwarf ghost, so I wasn’t sure at first what was happening.

It would also help if the puzzles were labeled somehow, so I could refer to which one I was stuck on. For example, the one with the 3 barrels took me a long time to figure out, frustrating in the moment but satisfying once I solved it!

Hi, thank you for your feedback! Levels do have names but they are reffered in story and not displayed separately, so level you are talking about is tavern's cellar. Regarding story - for full game we reworked script so there will be "long" and "short" routes, plus recently I added ability to skip whole dialog if needed. Blue ghosts are places where Olaf remember he was, so you need to visit those places to recover whole story. Probably I'll add some vfx to help to understand where is which type of ghost.