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(+2)(-2)

I.... am confused at the thought process for a lot of this.

volume is nice but it does not persist on reload.


the starting decks is a great idea until you realize you cannot reroll them all without closing the game... and then once you do that a few times you realize these "random" decks are less than ideal. your options are slimes(but not blueberry) catalyst or accel, then all the expansion pots...just, why. the most advanced thing you can get is the eggplant potions, so if you think this update will let you start with hypno, cowbell, or hell, even blueberry... think again....

the nerf to cowbell feels like an overstep for how goddamned rare it was in the previous version, especially when hypno got buffed? Hah? wanna know the downside to getting 9 cowbells in your deck? spending 3 rounds upgrading nothing, buying nothing, and just duping 2-3 bells eachround then getting walled by some bish with a expansion+selfshrink+cata deck.

sticky slime.... the opponent just gets to add to your side for free? cool, cool, glad to get slime walled first round because lmao you chose cata

what in the crap is gold....gold(the in play kind) is that type of thing where you see a dev make a whole bunch of balance changes to their game, and then they just pop out the most broken crap in the same update. golden idol is such an instant game over if you do not have anything that removes it...jeez....
 

Iounno, a lot of it feels overtuned or just, 2 step forward, 1 step back. 

like hell, despite the changes to the shop we are still stuck with the 3 potions on the shelf to upgrade/buy...

(+2)

Volume not persisting on reload was just a "better than nothing" measure. It was a very late addition to the the update, and given that I don't have any kind of save system in the game yet I didn't want to delay the update further implementing one.

The intention with the starting loadouts was specifically not to give the player anything *too* powerful. I still wanted players to have to trade for the good stuff, but there are probably a few more ingredients, like Blueberry, which would be perfectly acceptable and could offer more variety.

Yeah, the sticky slime might be slightly overtuned atm. It was pretty underpowered before, now it provides both good disruption and tempo. I'll also be keeping a close eye on the Idol.

I mean, you can jus Cast to get rid of the golden idol. It's only a major issue if you're using Catalyst, and Honey Slime to an extent IMO, since you can also just Gelatinous or Stimulant Syringe it away.

I do agree that the Cowbell nerf was a bit overtuned, but better over-nerfed than still overpowered.