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vasheeri

27
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1
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45
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A member registered Jun 14, 2022

Recent community posts

(1 edit)

latest paid full version, milk potion is bugged, the graphic for the magical bra of holding does not appear.  


nevermind, reached the skeleton requirement day and didn't realize it, played this game like 5 times and didn't read. (lol)

now that we got a tall path i hope we get a shortstack path as well.

I.... am confused at the thought process for a lot of this.

volume is nice but it does not persist on reload.


the starting decks is a great idea until you realize you cannot reroll them all without closing the game... and then once you do that a few times you realize these "random" decks are less than ideal. your options are slimes(but not blueberry) catalyst or accel, then all the expansion pots...just, why. the most advanced thing you can get is the eggplant potions, so if you think this update will let you start with hypno, cowbell, or hell, even blueberry... think again....

the nerf to cowbell feels like an overstep for how goddamned rare it was in the previous version, especially when hypno got buffed? Hah? wanna know the downside to getting 9 cowbells in your deck? spending 3 rounds upgrading nothing, buying nothing, and just duping 2-3 bells eachround then getting walled by some bish with a expansion+selfshrink+cata deck.

sticky slime.... the opponent just gets to add to your side for free? cool, cool, glad to get slime walled first round because lmao you chose cata

what in the crap is gold....gold(the in play kind) is that type of thing where you see a dev make a whole bunch of balance changes to their game, and then they just pop out the most broken crap in the same update. golden idol is such an instant game over if you do not have anything that removes it...jeez....
 

Iounno, a lot of it feels overtuned or just, 2 step forward, 1 step back. 

like hell, despite the changes to the shop we are still stuck with the 3 potions on the shelf to upgrade/buy...

important features are paywalled locked by a dev that is a patreon milker. 

On starting over I figured out what went wrong. 


after the 1st lab (the tutorial one where we save yuri) I passed out and didnt go to sleep in my bed manually, it skipped the cutscene where we get TF'd into a girl with pink goo. 

new save it did do that cutscene and is playing out normally. 

if you want the save of that sequence break file, tell me where it is saved and I'll upload it. (but i am 100% sure it got bugged because I fainted and skipped the pink goo tf cutscene) 

In order. 


Dairy says "I should talk to Yuri tomorrow" and "Rin saw Yuri in the Manor. What happened to her."  then "..."

Using V10.

yeah, where is it filed under? I might try and and start a new save again and see if it just decides to work. 

cannot talk to yuri during or after school in new game. 


just kinda, stuck? no story progress after 1st lab and 1st mansion 

yeah :C

they replaced a few existing pieces with AIart and added additional AIart

some of the new art isnt ai though...it is a mix....

This update added AIart into the game, even adding it to older chapters. 


....ew

my brother in christ they are aliens in a hyper preg porn game.


the size of the babies is where you draw the line?

Can we get a cheat mode?  

bubblegum

Major red flag for any porn game. 

would you stop nerfing passive growth?!?


like hell man, first it was the crystal rework, then you had to stack them, now you cannot even stack them and they only give 5.


**STOP**

instantly kills who ever you send to sit in it.

(1 edit)

Couple things.

1. jesus christ your guys can just die too quickly to random stuff in the dungeon. found a chair, thought it might do some body mod thing like piercings or something...NOPE just fucking killed one of my best guys.

2.rescue missions needs a nerf. my team member who got kidnapped, 2 perks, spawned an EXPERT LEVEL MISSION...OK?!?!! WHY?!?!?! how am i supposed to reasonably gain strength if losing a team member is THAT harsh of a punishment. 


3. speaking of which, growth goals......wow i freaking hate this system...kill 2 enemies, seems simple enough, but the unit itself has to deal the finishing kill. THATS what makes it bullshit. when stalling in this game to let that unit get a kill can lead to so much bullshit happening this needs to be reworked to where they just have to be in the party when the kill happens. THIS IS ESPECIALLY IMPORTANT BECAUSE DOT EFFECTS DO NOT COUNT AS A KILL EVEN IF THE PERSON WHO INFLICTED THE DOT IS THE ONE THAT NEEDED THE KILL


3b. also a lot of these stats for leveling up is enemy dependent....no...just...no....you know what you did? you made leveling up rng based, which is BEYOND terrible. cant ever level up that unit? fuck you, the enemy will not target you. 

3c. growth goals that also rng roll into STARTING A TURN WITH A STATUS THEY CANNOT GAIN IS JUST.....DUDE COME ON!

there is a VERY good reason why EXP is a thing in rpgs instead of.....what ever this is... 


4. very important one to end off on. IF I HAVE TO ABIDE BY THE FUCKING TARGET ORDER THAN ENEMIES SHOULD HAVE TO DO THE SAME!!!! I put the mage in the backline for a goddamned reason, why can certain enemies melee attack them?!?!

the rate of upgrading the quality of plants is so bad it is not worth doing. 


like, its just so poorly balanced. 

sacrificing 50 is better then sacrificing 100 because doing 50 gives a max of 10 points while sacrificing 100 only gives a max of 8. 

wtf even. 

then, and this is the real kicker, raising the quality 1 rank only gave a 1$ pay increase. 

for just how much you have to sacrifice, this is not worth it.

Just any pit, if bottomless, should be marked with some kind of tell if your game has vertical movement.


especially if the punishment for falling is so harsh.


also, dont remember, probably? Didn't have a problem with pits till forest.

(1 edit)

please mark bottomless pits.


Or if you are not going to do that, at least make it not be an instakill/lose all the power

really living up to your name there

it would depend on how many sources of healing there are, how much they heal, vs how much damage you can take vs what can be avoided. 


If you are worried about people getting too many cookies early on you can make a loot table to where they are less likely to appear on lower levels, making them much more valuable to be saved.  or to tackle people having too much, might i suggest you implement a "fullness" system that prevents players from spamming the cookies.

as far as waiting goes vs healing, i believe you said it was 10% and then it drops a stat if its higher then 5? dropping a stat is a huuuuuuge punishment for healing. 

ive seen others that allow you to heal when waiting, its a very tiny amount per wait, but the flip side it leaves you "vulnerable" to enemy encounters per wait. so you'd heal 1-2% of your hp but run the risk of encountering an enemy.  to prevent the risk of people spamming that you can have the encounter rate start off small, but then increase for each rest or something. 


in the end, you do you, as the dev you wont make everyone happy so you should aim for just something that would make you happy. 

Thats the thing, yeah? 

There is a difference between "hard" that is balanced and "hard" that is just brutal nonsense and right now the game is just brutal nonsense. 

part of that is due to bugs, that can be written off with how early in the dev cycle it is. The other part is the lack of balance. 

this game hinges on the dev's sense for balance, right now its a bit unfair to judge but with how they decided to tackle healing I do not have much faith. 

rouges are indeed supposed to be hard, but I cant think of a single one that just outright punishes you for healing when the heal heals so little. 

what are these downloads man