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I reached the end of the demo, including defeating the optional boss (after I had dealt with that, the bozo at the end of the cave stood no chance).  I had fun.  Aside from that one boss, it was very easy - the attack command was enough to handle almost any encounter with minimal damage.  However, this lends itself to a more breezy and relaxing playthrough, which might be what you were going for.  I did find that the offensive magic and special attacks were generally too weak to spend MP on, aside from Sky Ninja's slash move.

I found the graphics overall appealing.  I am not sure how much if any art is original vs. how much is stock RPG Maker, but this is more the era and style of what I think RPG Maker should look like.  I find the newer 32-bit-ish RPG Maker graphics distasteful, so I'm glad you stuck with the classic look.  The player combat sprites in particular are charismatic and cute.  The anti-aliased portraits do feel a little mismatched against the sharper pixels on the field screen (that may be RPG Maker's fault), but this isn't a big deal.  I did recognize some of the music tracks, which I don't think I've heard in the 25+ years since I was playing with RPG Maker 95, so that was a nice bit of unexpected nostalgia.

One thing that bothered me was that the dialogue boxes lack contrast; the light blue font on the translucent blue background is a little hard to read.  The menu is better, so I think either a brighter font or darker dialogue box (or both) would improve readability, if that's possible to do.

I didn't find any particular bugs to speak of, other than this incorrectly Z-ordered plate of food.  There's the occasional engine quirk, but from such an old version of RPG Maker, that's expected and forgivable.

I didn't seem able to do anything with the comb in the desert, so I'm not sure if it's for later in the game, or if I just missed something.  The flame talon as well I'm guessing has some future use.

Thank you for playing and the feedback! Also, WOW congrats on beating the optional superboss. I turned the transparency OFF and that seems to make the dialogue boxes easier to read.

The comb and the talon you found do have uses, but those will be unlocked in the full version.