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(+1)

thank ya! and vt+ is the main modding tool to use atm, very nice to use when you want more custom stuff out of the game https://itch.io/t/3814078/vessel-tactics-plus-a-custom-mod-starting-point-game-v...

I see, thank you. I just downloaded it and it's a lot. I'll take my time to check it.

Also, is there a place where I can ask more technical questions like how to displace the character sprite/move the interaction hitbox or questions about characters' stats?

(+1)

you can ask me, I'm kinda the main person to go to when it comes to modding stuff lol

for modifying hitboxes, theres a function in the main menu called "Import Mod" that lets you edit sprite positions / hitboxes; you enter the name of your character's folder (case-sensitive) and from there you can do as you need to

for stats, here's a list of what they do:

  • hp: how much damage your unit can do before they go unconscious
  • en: resource that gets used up before your unit goes hungry
  • atk: how much damage attacks deal
  • def: how much damage your unit takes (applied as a flat damage reduction)
  • vatk: how successful your vore moves are to hit
  • vres: how likely your unit is to avoid vore moves
  • skl: affects attack and vore moves hit chances
  • spd: affects both hit chance and dodge chance

That's a huuuuge help, I was wondering what affected the dodge chances, thank you! I also thought SPD determined turn order.

Is there a stat that reduces struggle power of prey?

it does do that too yeah, forgot about that oops

struggle gets reduced the lower the unit's health is, so it's mainly effective at higher hp (and can also be lowered with other abilities such as chateau's passive or avalon's detain)

So no stat but other factors do, gotcha. Thank you again.

I meant to say there is a dedicated struggle stat, tho the amount is specific to each character like with stun

(1 edit)

Dude, it took me a couple of days to figure the Import Mod thing. It was not fixing the sprites position. 

Apparently it saves the coordinates but doesn't replace them and I was not noticing that... again, not a programmer ^__^"

Anyways, I uploaded a new version with the sprites fixed.