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Cool, thank you, I'm glad you enjoyed it. Did you try to attack the bees? They are literally everywhere in the garden. And yes you're right, it's difficult to see what's happenening with the crew, and there should be some tutorial mission or something. I spend like 70% of the time modelling the environment, so I guess it falls short on gameplay. I figured a much better UI layout to help the crew placement on the last day but it was then too late to develop and test, so it is what it is now. Thanks again.

I went to where some bees were, it looked like it was auto fighting, couldn't really tell what was happening lol

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yes, I know. My game was inspired by Bomber Crew, or Space Crew.. so basically the fighting goes on autopilot, but since you only have 5 crew members for 8 different stations on your ship (3 of them guns), and sometimes the crew gets knocked out by bees, you have to constantly shuffle them around to get the most out of the situation. It's a worker placement/management game, but a very primitive one of course, since it was done in 9 days without much testing. I already updated my version here, with new fixed camera mode to see exactly who's doing what on the deck. So far it looks promising. Today and tomorrow I work on the new UI that will make it much more obvious. I will not update the Itch.io version only after the end of this game jam. Would you try the game in a few weeks time again? It would mean a lot to me.

I don't mind playtesting for you. I know it can be hard to find people to do that lol

Thank you, it's not that it's hard to find people, it's more like friends and family would always say "yes your game is fantastic" so you never actually learn anything useful. Because this is the thing, I can not make a good game if I don't get honest negative feedback sometimes, hahaha