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Studio Adamantine

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A member registered Sep 20, 2024 · View creator page →

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Already under way. A few more days...

Thank you, Yes I am working on the new UI and ship control to solve these issues. Tutorial later, because I think if the UI and the gameplay in general looked familiar and easy to understand, we won't need in depth tutorial about anything too many things. I re-visited a few old ship and pirate games to see how they did it. A lot to learn.

Thank you, it's not that it's hard to find people, it's more like friends and family would always say "yes your game is fantastic" so you never actually learn anything useful. Because this is the thing, I can not make a good game if I don't get honest negative feedback sometimes, hahaha

Hi, thank you for your feedback. Yes, it looks like you had the same experience like everyone else. I have to get into UI overhaul and some tutorial I guess. Yes, unfortunately the font isn't the best, I love it, but it will need to go, difficult to read. Thanks again for playing.

yes, I know. My game was inspired by Bomber Crew, or Space Crew.. so basically the fighting goes on autopilot, but since you only have 5 crew members for 8 different stations on your ship (3 of them guns), and sometimes the crew gets knocked out by bees, you have to constantly shuffle them around to get the most out of the situation. It's a worker placement/management game, but a very primitive one of course, since it was done in 9 days without much testing. I already updated my version here, with new fixed camera mode to see exactly who's doing what on the deck. So far it looks promising. Today and tomorrow I work on the new UI that will make it much more obvious. I will not update the Itch.io version only after the end of this game jam. Would you try the game in a few weeks time again? It would mean a lot to me.

Cool, thank you, I'm glad you enjoyed it. Did you try to attack the bees? They are literally everywhere in the garden. And yes you're right, it's difficult to see what's happenening with the crew, and there should be some tutorial mission or something. I spend like 70% of the time modelling the environment, so I guess it falls short on gameplay. I figured a much better UI layout to help the crew placement on the last day but it was then too late to develop and test, so it is what it is now. Thanks again.

Thank you. I am a bit surprised, because there supposed to be UI tooltips for everything. If you didn't see any that means there must be a bug somewhere.. I'll look into it soon.