Cover art is great, it's what got me to click on the game in the first place, sad to see the game world and characters not follow the same color scheme, but that happens with our own game too, so no worries. I think the weakest point of the game is the gameplay, you can just spam click shooting at ground level and you'll always hit all obstacles. Apart from that, the game is fun and the QTEs are a decent way to break the monotony. Congratulations to everyone involved!
Viewing post in Babak & Co. jam comments
Thank you both for playing!
We were aiming to do a game this simple because it's our first try in Godot. As for the chromatic palette, we designed the game at first to have two levels, so in order to create different biomes, we created different palettes for each level. However, we could only finish one level, so at the end the first level might seem chromatically a little out of place.
As for the jump, we've been also told that, so we will take that into account!
Thank you again!