Stunning graphics! Congratulations about the UI and the pixel art. Also, the format of the tutorial is superb. Fun concept!
szephyr
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Very very very well done! The visuals are magnificent, also the UI and the animations!! The game idea is very solid and I could only see a bug: when you run out of money and you are sailing, you can buy infinite cookies. But it's good anyways, because the game is hard as it is! Maybe it needs some more balancing, to be able to earn some money or to get more biscuits.
I really hope you keep on with this project, because it's beautiful, fun, and if you could achieve this in such a short amount of time, you can do a very good indie game with some more time! Really. It has a lot of identity and potential.
Congratulations for all the hard work and for that optimal skills you have in your team!
Stunning visuals! The animations and all the graphic style are incredible for just one week! It would be good to add a tutorial, since I couldn't figure out what should I do (or what could I do) until I lost a few times. The game was so innovative that I didn't know (and expect) to be able to move. I also have a doubt: where does the music and the sfx come from? Maybe you forgot to mention it on the credits! Congratulations for all the work!
You have some really cool graphics! I kept playing the game a lot because of this sense of a solid game, both on design and visuals. I missed some background music. It's the only thing I can say in detract of the game. It's wonderful, fun, pretty, satisfying, challenging and fits the theme really well. Congratz, and keep it up!
REALLY IMPRESSIVE artwork and audio. The mood of the game is really defined and gets you to feel in danger, in a grotesque situation. The only problem is that it's a quite innovative game and the lack of a direct tutorial: I didn't know really well how did I have to think to mix the ingredients, or how to reach the desired score. (I understand that the multipliers at the right side of the HUD take that place, but I didn't understand them too well!
Anyways, my congratulations for the work!
I liked it a lot! Puzzle is practically my favorite game genre, so it was really enjoyable for me. I also like a lot the visuals of the game, the palette and the graphic justification for the theme. It was really accesible as of controls and it was easy to find moments to think and try what to do to keep moving to the next level. It's a pity you didn't find a music composer: you even did all the typography shown in the game! Congratulations!
Fun game! I reached the 11th wave, but then lost. I think there is a bug: the second attacking option kept consuming biscuits but didn't last in the map or instant attack. Maybe I didn't understand it too well. Also, the game lacked a tutorial, so at first I didn't understand it as a tower defense (I had to reload the page). But quite good for a solo project! Keep it up!
Quite a innovative way of presenting a cooking game! It's really impressive that you managed to make ALL this in a week! It was fun, but I didn't get the tutorial at first. If you plan to keep on working in the project, maybe it would be great to make a full interactive tutorial level with a lot of feedback. It would be way easier to understand how everything works. Congratulations!
It's a game thought for playing just for a little and we didn't expect to reach much more than 4,000 points, the amount you need to unblock the last one of the critters, so yes, once you surpass this number it gets really crazy. Our highest punctuation is like 7,200 or so, and doing like you, spamming the shoot and jump buttons at the end.
Thank you very much for playing, for your words and for your feedback!
Really addictive game! The music gets you in the mood, loops really well and isn't tiring (congratulations on that!). It's very well polished. I only have one objection: maybe the tutorial at first is very textual: it would help to make the player play while explaining (I understood it wrong at first and had to start over again). Once you get the mood, the only hard thing is to stop playing! Well done!
What an original idea! I didn't expect a rhythm game with the theme "critters"! It was fun to play, although at first I didn't know what to do (so I ended up placing the towers quite randomly). The game has a lot of personality and the UI art is really cool. Congratulations to each one of the development team!
I have to say first of all that I love the UI. It's really well made in visuals and sound! It's fun and it made me keep playing for a while! The art is really well made and I didn't see any problems on that behalf.
However, the music stopped looping when reaching the second checkpoint. Also, the green flying bug was kind of difficult! I just managed to kill one of them.
Really well made entry! Congratulations!
Wow, thank you for this detail on your comment! All your feedback is highly appreciated!
We will work on it fixing some issues that we have been noticing through your and also others' comments (especially that of the background!) once the jam finishes.
All your words are really encouraging and make us proud about the project we have ended with. Thank you again!
Thank you both for playing!
We were aiming to do a game this simple because it's our first try in Godot. As for the chromatic palette, we designed the game at first to have two levels, so in order to create different biomes, we created different palettes for each level. However, we could only finish one level, so at the end the first level might seem chromatically a little out of place.
As for the jump, we've been also told that, so we will take that into account!
Thank you again!
Thank you for playing and for your feedback!
That idea about the theming of the QTEs is really great! We really didn't have much time for planning some things that we finally added. In fact, those QTEs at first were meant to be something radically different even in mechanics! We really learnt a lot as a team making this game, and even more with the feedback and kind words we are receiving!
Thank you again!