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(+1)

I wish we had some kind of toolset to influence the game after the firs initial start, otherwise, the concept is fun, reminds me of Creeper World and One king is enough! I assume the square structure were some kind of resource producer, will never know. The game is heavily rng reliant, I kinda wish we had set position for the opponents and you had to figure out how to use the stage, instead of relying on rng alone. Could be a cool game though after some follow up!

(+1)

I initially thought having something like cards you could play at fixed intervals would be cool, that influence how your empire behaves (like: +1 growth in deserts, -1 battle cost, etc). But ended up just sticking to what I got working well half way into the jam. And more interesting things felt like they'd require a lot of balancing to work.

The square structures are walled bases, the white pixel is the actual base. They produce resources which allow your empire to do more per tick.

Thanks for playing and the feedback!