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The idea was simple, but still pretty interesting. The execution left a bit to be desired though, mainly in the clarity of how the information is presented. At first, the game feels too slow, but when it speeds up it becomes difficult to parse all the icons.

I'd definitely like to try an updated post-jam version, if you plan on one

It is not my proudest work that is for sure. Kinda fell into a design hole with the movements and the UI clarity, will pay more attention to that next time, not sure if I’ll update this game, it was more of a learning and releasing a löve2d project finally, but I’m closing off the possibility of it.