It's a work laptop, so yeah, you're probably right. Some of the jam games that I've been trying to play were just slideshows. Thanks for trying to fix it, I appreciate it
Viewing post in Dokibird and the Quest for Money jam comments
No worries, it’s a great learning opportunity for me since this is my first jam. I’ve released a version of the game that reduces the VRAM consumption by 67%, you can find it in the downloads with the low_ prefix on the download name.
This should help load more of the textures so they aren’t gray/white rectangles, but it’s unlikely to completely fix the issue. If it does improve, that just means we’re on the right track and I should continue reducing the VRAM consumption. I’m sure there are others like you encountering the same issue, so I’m glad you spoke up.
holy crap that worked?? i mean, awesome! i’m glad we diagnosed that, thanks for sticking with it. if you run into problems with other games like you said, it could be their VRAM utilization might be really high. if they’re using godot, they can change the import mode of an image to ‘VRAM Compressed’ to reduce the workload on the GPU for a quick way to shrink it down

you can monitor the usage in Debugger -> Video RAM as well

hope this can help you check out more games!