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Hey thanks for playing! I think I encountered several bugs that break the game a little, but what you're experiencing is that the player has a goal of picking up items. It has an inventory where it stores them. Once it's hungry, it'll use an item from the inventory. If the inventory is empty it'll look for food before trying to use the item. It ended up like this so that the player wouldn't have to stand around and wait for the character to feel hungry.


I will ask if I can update the game to fix the gamebreaking bugs though, I'll update you on that. And maybe if I can't update the web build directly I could offer an executable with the fixes maybe

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I really do love your idea here! I have seen other takes on the "gentle nudge autonomous agents" genre, but I love how much detail you expossed about the goals and decision-making.

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Thank you, thank you! If you like to know a bit more about the process I wrote a devlog attached to the game's page detailing the systems I developed with some videos to show how the game used to look in different points of development. This type of game is one of many that could be developed using these systems. For example, I could make it more RPG like if I made it more open and added quests. I'll definitely use these systems on other projects!