Hey thanks for playing! I think I encountered several bugs that break the game a little, but what you're experiencing is that the player has a goal of picking up items. It has an inventory where it stores them. Once it's hungry, it'll use an item from the inventory. If the inventory is empty it'll look for food before trying to use the item. It ended up like this so that the player wouldn't have to stand around and wait for the character to feel hungry.
I will ask if I can update the game to fix the gamebreaking bugs though, I'll update you on that. And maybe if I can't update the web build directly I could offer an executable with the fixes maybe