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(3 edits) (+1)

Wow! Such an awesome game! Such good mechanics and graphics! Such a thoroughly made game is the last thing that I would expect in a game jam with such a time limit. There are still some things to improve:

1) Why doesn't the game have an itch.io page? (But this is minor, not so important.)

2) You should have properly explained that you can press Q anytime to switch characters. It took me long to understand this. I restarted the game two times because I didn't understand it and thought that the game was bugged.

Otherwise, the game is brilliant! I liked:

1) The character-switching mechanics are cool! (You should have only explained it better.)

2) The graphics and the look of the critters are good.

3) The audio part of the game and the half-horror atmosphere were nice.

4) The game takes place in a quite big map with several locations.

5) I would consider points 1-4 nothing special if this was a paid triple-A game. How did you manage to create such a masterpiece in nine days? That's incredible!

This game might win the jam.

PS: Your game uses the Button Smash and Rage Room wildcards. However, I didn't spot a quick-time-event or a rage room in the game. Does the game contain some secrets that I didn't find?

Thank you! The game does have an Itch page - look for the "View game page" button next to the name at the top of the page.

"The game doesn't explain itself properly" is a bit of a longstanding problem for me. Perhaps I ought to take a leaf out of Breath of the Wild's book and have button prompts on the bottom of the screen unless turned off in the settings.

Admittedly, my claim to have used the wildcards is a bit dubious... originally, the way you smash up those computers was going to be a lot more frantic, filling the Button Smash wildcard, and Rage Room was the inspiration for the scripted sequences like the bridge being destroyed or the capsules shattering.

OK. I didn't know that the game had a page... That link is so invisible...