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(+2)

Really interesting premise! The writing really sucked me in. I’m not usually a fan of more abrasive MCs, but I’m intrigued to see how this MC can change depending on my choices. I look forward to seeing how this game develops! :)

A few possible glitches I noticed:

  • I would hit escape in the middle of a conversation so I could save and instead be teleported back to port.
  • I wish characters would remember what you already said to them. I would sometimes click on a character thinking they might have new dialogue choices only for all the options to be the same as before - and for them not to react if I said exactly the same thing as last time.
  • It would be nice if you showed how much time different actions takes.

Anyway, looking forward to seeing how you polish this game up for the Kickstarter! :D

(+1)

Hey, thanks so much for playing! We are working hard on a new version which should fix a lot of the UI bugs with the save button not being visible during conversations.

We have some plans for reworking the time system and the dialogue a bit, but I believe that'll be revealed in an update to our September demo within a few months or so after next month's release. Hopefully you'll think the game is moving in the right direction!

(+1)

I’m sure I will! I feel like this game has a ton of potential. :D