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(+1)

Game is satisfying, music is nice. I like this entry but I have some feedback:
Constructive Criticism: I only played till level 3. This doesn't feel like a roguelike so setting the player back to the 1st level is tedious/discouraging. Making the level timed also throws speedrun potential out the window. Asteroids being a 1 hit kill is also discouraging.
Constructive Feedback: I would make the leveling based on the amount of asteroids/enemies you destroy, which encourages the player to be aggressive. I'd take off half the player's health on asteroid hit instead of instant death. Also more dense levels at first.

Hope this helps (: 

Thank you for your feedback! And I completely agree with everything. Unfortunately, I didn't have enough time to test gameplay, but I felt that first level is a bit empty and permadeath from asteroids make it too hard for new players to experience the game completely. I will do my best to avoid these problems in the future. 
But thank you for playing it!