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JMC-87

164
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A member registered Aug 27, 2022 · View creator page →

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Reminds me of Slay The Spire 👍

Good work, 4/5.

Thank you.
Honestly idek, I was just like "yeah let's make a game in 4 hours!". The game needed an ending and having our guy crumble into a million pieces upon falling is depressing so having him turn to gold was the first thing I thought of (:

Cool ideas, just needs more time/polish.

Voice acting is wild lol.. this was fun despite the camera bugs, good job.

Cool visuals, looks polished. Occult themes are cool.

I was confused as to what I'm supposed to be doing exactly. For 72 hours though, this is great.

cozy game 🛋️

I always mess up on difficulty. To me it feels easy, to others it feels impossible. Def should've gave the player more health to tank a couple more hits. Thanks for playing, anyhow.

Some advice, don't put constant high pitched sounds / tone music into games. Had to mute the whole game.

I like the idea/message. As other comments said there could be more to the story. I think the depression aspect could be more clear (i.e: feeling lack of emotion, more signs in the apartment). If you come back to this game, it would make a nice short.

Not really into these types of games but good job. I would add a fullscreen button onto the page.

I like goin' fast (: 

This was cool, liked the animations. Good work.

(btw the top font is inconsistent with the bottom font)

Great art style and levels, though the character feels 1.3x more slippery than it should.

Simple but it hits the mark.

Feedback: 

- The game window is like 1/4 the size it should be, and the tracks continue past it. May just be a web build thing.

- Don't put the restart button beside the next level button (I see alot of ppl doing this)

Feedback:

- The restart button is too close to the continue button, easy to accidently restart. 

- Player is abit too fast.

Apart from that, I like it. Reminds me of agar.io. Well done.

I tend to struggle with making a game that isn't difficult on these jams. The time frame is short and I'm used to playing games with a higher skill ceiling so I just work with what feels natural.

Thanks for playing though!

Nice take on an incremental game, calm vibes. Art reminds me of Risk of Rain1

Art style is promising, though there could be less zoom and more distinction of where the base of the trees end. Mechanically it's unique, great job.

Like others have said, hitboxes are weird, and you can hit the ball backwards. Starting speed is abit slow too. Game is def solid though, good entry.

Reminiscent of that one game where you fall, can't put my finger on it. Looks exactly like this. Good UI and art/atmosphere, well done.

Good job

Good entry. Art style is interesting. Should be a fullscreen button.

You should probably get that checked out bro x_x

Thanks for playing.
Now that you say that I wonder why I didn't put the camera forward since there's no reason to see behind the player. Cameras can be tricky sometimes :p

Great Celeste-like game. Could be another indicator for the fairy missing, maybe on the UI. Also I found the player too slippery even when not on ice. Good luck on your future projects.

What I like: The movement feels smooth and is satisfying. Art is nice.

Feedback: The game is too zoomed out; the ParallaxBackground cuts off due to that. The UI also doesn't fit to screen. Simple things like that make a game feel way less polished, and they're easy to fix/tweak.

- I think the player's velocity should be set to zero when hitting a wall so they don't get stuck 

- I also feel small in the levels, should be more zoomed out. 

- And larger bullets. 

Apart from that, great job.

The fact that I didn't know I could jump makes me question my own intelligence... RIP

Well paced, I like the style. Good entry!

Interesting art direction. I'd increase the # of hits the player can take, or increase the slash range + make the slash destroy bullets. Also decrease dash range. Cool entry overall.

Could have better level design and more zoomed out camera, but overall I liked this one. Also not sure if this led to a secret or if it was a bug but there was a wall the player could go through.

Graphics could be better but I like the concept. The character could be less rigid, it gets stuck on parts of the red line that seem smooth enough.

Being able to get infinite speed seems contradictory since the player can basically skip all 3 levels. Cool ideas though.

Funnily enough a while back I made a SkiFree-like for a jam where you had to make a game like Ski-Free. Called Angelic XP Trip, on my profile.

Good entry. UI be kinda whack but interesting movement mechanics. 

Finished with 862 seconds, 149 deaths. Great game, nothing to complain about; it's polished. I like the details like the music pausing when phasing through lasers.

I like games like this. Sadly though I couldn't get past the 3rd level. How would one get to the button or the door with only one move?

Controls for me were very unresponsive (low gravity jumping, slow attacking), and attacking results in a black rect covering the screen. I played until the 3rd level. Ignoring the controls, game has potential. Good ideas.

I like the aspect of having to defend the crystal while managing your frost meter. My only complaint would be the diffiiculty scales too slow, and the pixel size is inconsistent. Apart from that, good entry.

Love the Samurai theme & the art. Though I have feedback:

1. The WASD keys above the arrow are hard to see. 2. Having to press space after pressing all of them seems weird to me, I would've taken that out. 3. There could be less time between arrows