Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JMC-87

152
Posts
6
Followers
1
Following
A member registered Aug 27, 2022 · View creator page →

Creator of

Recent community posts

Great art style and levels, though the character feels 1.3x more slippery than it should.

Simple but it hits the mark.

Feedback: 

- The game window is like 1/4 the size it should be, and the tracks continue past it. May just be a web build thing.

- Don't put the restart button beside the next level button (I see alot of ppl doing this)

Feedback:

- The restart button is too close to the continue button, easy to accidently restart. 

- Player is abit too fast.

Apart from that, I like it. Reminds me of agar.io. Well done.

I tend to struggle with making a game that isn't difficult on these jams. The time frame is short and I'm used to playing games with a higher skill ceiling so I just work with what feels natural.

Thanks for playing though!

Nice take on an incremental game, calm vibes. Art reminds me of Risk of Rain1

Art style is promising, though there could be less zoom and more distinction of where the base of the trees end. Mechanically it's unique, great job.

Like others have said, hitboxes are weird, and you can hit the ball backwards. Starting speed is abit slow too. Game is def solid though, good entry.

Reminiscent of that one game where you fall, can't put my finger on it. Looks exactly like this. Good UI and art/atmosphere, well done.

Good job

Good entry. Art style is interesting. Should be a fullscreen button.

You should probably get that checked out bro x_x

Thanks for playing.
Now that you say that I wonder why I didn't put the camera forward since there's no reason to see behind the player. Cameras can be tricky sometimes :p

Great Celeste-like game. Could be another indicator for the fairy missing, maybe on the UI. Also I found the player too slippery even when not on ice. Good luck on your future projects.

What I like: The movement feels smooth and is satisfying. Art is nice.

Feedback: The game is too zoomed out; the ParallaxBackground cuts off due to that. The UI also doesn't fit to screen. Simple things like that make a game feel way less polished, and they're easy to fix/tweak.

- I think the player's velocity should be set to zero when hitting a wall so they don't get stuck 

- I also feel small in the levels, should be more zoomed out. 

- And larger bullets. 

Apart from that, great job.

The fact that I didn't know I could jump makes me question my own intelligence... RIP

Well paced, I like the style. Good entry!

Interesting art direction. I'd increase the # of hits the player can take, or increase the slash range + make the slash destroy bullets. Also decrease dash range. Cool entry overall.

Could have better level design and more zoomed out camera, but overall I liked this one. Also not sure if this led to a secret or if it was a bug but there was a wall the player could go through.

Graphics could be better but I like the concept. The character could be less rigid, it gets stuck on parts of the red line that seem smooth enough.

Being able to get infinite speed seems contradictory since the player can basically skip all 3 levels. Cool ideas though.

Funnily enough a while back I made a SkiFree-like for a jam where you had to make a game like Ski-Free. Called Angelic XP Trip, on my profile.

Good entry. UI be kinda whack but interesting movement mechanics. 

Finished with 862 seconds, 149 deaths. Great game, nothing to complain about; it's polished. I like the details like the music pausing when phasing through lasers.

I like games like this. Sadly though I couldn't get past the 3rd level. How would one get to the button or the door with only one move?

Controls for me were very unresponsive (low gravity jumping, slow attacking), and attacking results in a black rect covering the screen. I played until the 3rd level. Ignoring the controls, game has potential. Good ideas.

I like the aspect of having to defend the crystal while managing your frost meter. My only complaint would be the diffiiculty scales too slow, and the pixel size is inconsistent. Apart from that, good entry.

Love the Samurai theme & the art. Though I have feedback:

1. The WASD keys above the arrow are hard to see. 2. Having to press space after pressing all of them seems weird to me, I would've taken that out. 3. There could be less time between arrows

notes taken

This was... bizarre. Not much to say, good job.

This was great. The visuals could have improvements, like the guns sprites, gates, some of the textures, and the skybox. Could make a great speedrun game with some expansion.

Feels apocalyptic, good work. I suggest turning on the nearest filter on some sprites to make them not blurry, and the light could be larger.

Good job, reminds me of analog horror. However the shapes were pretty easy to identify after a while.

I'm a sucker for games like this, reminds me of Nuclear Throne. Nothing bad to say here, other than maybe making the player not translucent, though that's nitpicky as I really like the art. 👍

I saw this on Drahmen's stream before playing. Music is... *Tragically Angelic*

I'd suggest removing the need for a mouse. Other than that, great job!

The shader effects could be tuned down. I like the vibes though 👌

Very polished though I could not complete the puzzle. I understand it, but I kept going back to square one. For reference, I never solved a rubix cube in my life :p 

Good job, be sure to rate mine.

Gives me Hollow Knight vibes. Feedback:

- Art could have more work.

- Could def be more polished.

- Spikes shouldn't instantly kill you.

- I also couldn't attack? Though I didn't get very far in the game.

Either way, game looks promising 👍

Feedback:

- Artificial loading bars that take 2 minutes, why?

- Sounds could use some work like other ppl have said.

- Moving around feels disorienting (maybe that's intentional?) and the objectives aren't clear sometimes. I was also clicking on things that were highlighted yet nothing happened.

That said, I the concepts are great: trying to erase your digital footprint, switching between two states, the cabin setting, etc. Good job! 

Something is better than nothing :p