I finished the demo and overall had a lot of fun. It's already very polished and blends elements of different styles of RPGs pretty well. I found a lot of areas that were blocked off in the demo, so I'm guessing the final version will have even more side paths to explore. My total play time was about 1:25.
One small thing that bothered me about combat was movement; having to keep fidgeting my characters to get them lined up for an attack seemed a bit unnecessary, especially since it wasn't clear if the enemies were even bound by the same rules. I usually just lined everyone up in the same row to focus damage on one enemy, since there didn't seem to be any disadvantage to doing so.
A few more small issues I encountered:
- In the warden's house, Hazel goes to stand in a corner, but Jack continues to follow you. Not sure if this is intended, but it's kind of odd.
- The "chat" option with the shopkeeper doesn't seem to do anything.
- When leaving the house, the party order gets scrambled - it would be good if this stayed consistent unless the party is actually changed.
- I kept running into the weird issue I mentioned where party members just couldn't attack on certain turns, even if they were lined up with an enemy. I never figured out why this was happening.
- There's no quit option on the main menu, so I had to alt-F4 to quit.
- The quest journal doesn't seem to update as expected. As of right now, having completed the demo, The Mines quest has no objectives checked, The Boat has only "assess the boat's damage" checked and shows the wrong number of wood items collected, and "A Troll and His Bridge" is not completed and has no objectives checked. "Boarded" shows as completed, but has no objectives checked (not sure if intended).