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There's a point where it seems like you need to jump a long gap with a low ceiling. You can't wall jump or mid jump, so going over it isn't a solution. Without a mid jump, your head bonks on the low ceiling, so you go to the pit below, which appears to be a dead end.

That same dead end has the collision problem I was talking about.

Thank you a lot for letting me know,

I’ll pay more attention to little edges like those and to mechanics problem for my next game!